|
Post by Mistress Grim on Jul 12, 2010 18:58:15 GMT -5
I like Tobias's (Toby) hair. It's so wild. lol He has wild hair. Yes, I looked. (Plus, I knew him in other universe's, too) He has wild hair. Like... Well, it is very similar to Yusuke's hair, how wild it is. He has very manly facial features... LOL I hate to say it (not really), but he looks like Jareth in his true human form! xD Only I think he has black hair.. But it may be able to turn blonde. I am not sure. I've seen him with black, but I've also seen him with that exact blonde hair, too.
|
|
|
Post by Mistress Grim on Jul 12, 2010 18:58:44 GMT -5
Baptized by Blood Gifted with Hatred Fueled by Vengeance Death is your GiftIs a quote used for Blood-Dragons. I am serious. I found this. OMG. I found this, too!: The body of every Blood-dragon is imbued, physically, with the power of one of the five Corpse Elements. When first Exalted by the Black Embrace, the victims of the twisted magic appear mostly human, with perhaps a touch of aspect marking here and there. As they grow in age and Essence their body begins to take on more and more of the character of their Aspect. One day supremely powerful Blood-dragon's will appear as elemental forces of undeath, human only in shape. Since Dragon-blood's do not age and die as there mortal brethren do, unless someone does something soon to stop the spread of these abominations, that is only a matter of time.
As has been stated previously the Blood-dragon's are broken up into five Corpse Elements that correspond to the elemental poles of the Underworld. These Aspects determine many of the Blood-dragon's traits. The element twists and distorts the unborn's personality, coloring their perception of the world in subtle and meaningful ways. It colors the form of their anima, and determines which skills and talents they will find they acquire most easily (and subsequently, which Charms they will have the most access to). Finally the Aspect serves to twist the Great Curse under which the Blood-dragon's operate, turning it to the purpose of Oblivion in its own way. The five corpse elements are Blood, Bone, Ghost Flame, Jade and Prayer. Aspects of Blood
Blood beats. Blood is the relentless pressure of life, the interminable echo of what has been forever lost. Blood Aspected Blood- dragon's find themselves both the closest and the furthest from the living world. They appear the most human, with skin flushed with a healthy glow and a seemingly never-ending supply of energy. But this same connection only serves to sharply define to them what they have lost. For the Aspects of Blood life is like an image seen through exceedingly thin but unbreakable glass. They can almost touch it, but are forever denied. This lingering echo of life can drive them mad with jealousy and hatred, causing them to strike out at that which they are denied.
The Aspect markings of these unborn include a steady darkening of the skin to a bleeding scarlet, eventually leading to blood dripping from their mouths and constantly bleeding wounds and stigmata that erupt across their body. There hair almost always takes on a scarlet quality, but becomes limp and there eyes are constantly bloodshot.
The Anima Banner of the Blood Aspect resembles their namesake, forming in swirling scarlet lines of liquid light that etch the air around them. This is usually accompanied by a soft, but increasingly loud, beating sound. Large expenditures of Peripheral Essence result in disquieting displays of gore, phantom organs pulsing about their body and other unsettling imagery. A Blood Aspect may spend 5 motes to grant his body the mobility of plasma. For the rest of the day the character may freely move through water or underworld plasma as if he was on dry land, even to the point of making ranged attack and need not breath to survive.
Blood Aspects are skilled at dealing with the living world, being the most adept at concealing their true nature and gaining power over those around them. Blood aspects favor the Abilities of Brawl, Bureaucracy, Investigation, Larceny and Sail.
In the grip of their Great Curse the Blood Aspects becomes an insatiable cannibal. No matter how much she consumes, it is never enough. All living blood is food to them, and if the blood goes cold or stale form death after even a few seconds it becomes unsatisfying and the Blood Aspect is driven to find a new victim for their hunger. Their anger knows no bounds, and their temper beats constantly under the surface, waiting only the slightest scratch to erupt outward on anyone unfortunate enough to be nearby.
Aspects of Bone
Bone lingers. Bone is the permanent touch of entropy we carry with us through life, and when we die it will be bone that survives long after the rest of our body has turned to ash and dust. No single symbol conjures up the certainty of death more than that of naked bone. As such those aspected to bone feel themselves the furthest from the land of the living, and most connected to the grim power of the Underworld. As time goes on their connection to the living world eventually withers away entirely, as bone becomes dust. Eventually there is no empathy in the Bone Aspect for the living world at all.
The Aspect markings of the Bone Aspect evolve into the most obvious signs of death. The skin, hair and eyes fade and drain of color over time. The body thins, flesh eventually pulling taunt over the skeleton with no loss of strength.
The Anima Banner of the Bone Aspect is starkly white, forming as a tight sheath of calcified Essence about her body but cracking and expanding as they spend Peripheral Essence. Eventually this leads to huge skeletal displays, elaborate or simple and shocking depending on the individual. They may spend 5 motes to attune their anima to their skeleton, granting it unparalleled flexibility as joints shift in bizarre manners that anatomy never meant them to. For the rest of the scene, she may add her Essence in dice to a single Dodge or Athletics action once per turn. This is a reflexive action and thus the character can either add dice to an action or gain a free Dodge or Athletics action with a pool equal to her Essence.
Bone Aspects are skilled at arts of the dead, both the acts or propriety and reverence which all dead things require, and those skills most tied to those things which must always, in time, pass on to the dead world. Bone aspects favor the Abilities of Archery, Medicine, Performance, Ride and Survival.
In the grip of their Great Curse the Bone Aspect finds living blood unpalatable. Victims must be slain and their blood drunk cold to sate them. They will withdraw from contact with living things, preferring the lonely solitude of the Underworld, or the quiet company of the dead.
Aspects of Ghost Flame
Ghost Flame consumes. In the moment of passing between life and death, all feel the touch of the Ghost Flame, the touch of Oblivion upon their soul. The touch of Ghost Flame is the touch of pain, for its consumption does not make way for new growth, it cleanses away life with unholy fire. For those gifted with this Aspect pain is a constant companion, there touch is pain to those around them, and they feel aches in every movement they make. Eventually they grow to enjoy this sensation, and seek to bring it to others. After all, there is no better testimony to the frailty of flesh than pain.
Aspect Markings of those attuned to Ghost Flame tend to involve a steady darkening of the skin, as if from terrible sunburn. Eventually this leads to blisters and raw burns that scour up and down the body. The touch of their skin is frighteningly cold, even more so than the usual cold of corpses but it never forms ice.
The Anima Banner of these beings erupts into a noxious green light that is terribly cold, so cold it burns. The anima grows as you spend Peripheral Essence, gaining a resemblance to flame in appearance only. Anything that touches this flame withers and dies, not burning away but rotting from the inside out. The Exalt may spend 5 motes to ignite her anima. For the rest of the scene the character is immune to fire damage (including pyre flame) and anyone touching her even for long enough to hit barehanded takes lethal damage equal to the Exalt's Essence. Similarly, if the character strikes unarmed she does a similar amount of damage, applied separately from the damage of the strike.
Ghost Flame aspects are well-acquainted with pain, and best understand the driving force that pain represents when applied either physically or emotionally. This excellence leads them to mastery of those arts which can often benefit from the encouragement of pain. They Favor the Abilities of Athletics, Dodge, Melee, Presence and Socialize.
Those Ghost Flame aspects who succumb to their Great Curse find themselves experiencing one of the few pleasures they enjoy, the experience of pain in others. When they feed their victim must be in agony, for the taint of fear and torture flavors the blood to just the right degree. This penchant for cruelty extends to their other endeavors, and they will often go out of their way to inflict or exacerbate pain in others.
Aspects of Jade
Jade persists. Even in the unchanging world of the dead, Jade is noted for its stability. It is magic given physical form, the pure ideal of stability for those who dwell in the twilight of creation. In the Underworld, Jade is static and unyielding, coveted for its value even more so that mere mortals could ever hope for. In the same way those who embody the Jade aspect have become mountains of stability, forever caught in a single moment in time. They have been shaped into a single form by their Exaltation and they will preserve that form for all time. They are the bringers of the order of death to the chaos of the living.
Aspect Markings of the Jade Blood-dragon's only enhance their inhuman nature through their stability. Their body grows rigid, the skin taking on a glossy sheen and hair changing color to resemble one of the five varieties of Jade. Eventually they will take on the appearance of living statues, perfect in ever way, but cold and lifeless.
The Anima Banner of the Jade Aspect flows through the colors of the five varieties of Jade, depending on the Charms they are using. It slowly fills up with phantasmal shards of broken jade that can slash and pierce through skin. At the most iconic level the power may spontaneously erupt into displays of organized structures or statuesque ideal forms.By spending 5 motes the Jade Aspect takes on the permanence of the magical material in his body. For the rest of the scene, he may soak Lethal damage with his total Stamina score.
Jade Aspects maintain perfection in eternal stasis, both when it comes to themselves and when it comes to their influence upon the world around them. They possess a natural affinity for the Abilities of Awareness, Crafts, Endurance, Martial Arts and Resistance.
The Great Curse manifests in Jade Aspects as about stillness. When they feed they prefer to bind or otherwise immobilize their prey before hand, disliking it when the food struggles or moves about. If sated they will tend to stand inviolate, contemplating their own natural eternity and reacting only to the most immediate stimuli.
Aspects of Prayer
Prayer remembers. It is through reverence and proper acknowledgement of our ancestors that we maintain continuity between what was and what is. It is this prayer which forms the stagnant wind of the Underworld. Unseen and unfelt, the power of memory has a strength which belies nature. Prayer Aspects thus have long memories and a tendency to be more contemplative than their fellows. There affinity for memory and the ethereal world manifests to many as a ghostly dispassion for the here and now. It is far more important to understand what came before, then what is to come tomorrow.
Aspect Markings of the those attuned to Prayer manifest as a ghostly manner and eyes which seem always to see through those they look at. The skin grows thin and the entire body takes on a translucent, shimmering quality. The shadows of the Prayer aspect always reveals their nature, as the shadow they cast always seems to flicker and shift, even in the steadiest light.
The Anima Banner of these of the Prayer aspect is the most subtle but at the same tie the most disturbing. The shadows they cast seem to grow larger, and light around them dims as shadows deepen. Hollow chants begin to emerge from the air about them. As this power grows it forms into ghostly images, phantasmal illusions of people and things long gone. Using their connection to the land of the dead the Prayer Aspect can spend 5 motes to give their body the weight of an incorporeal shade. For the remainder of the scene, he may triple his leaping distance and takes no damage from falls.
The magic of the Prayer Aspects deals best with those things related to reverence and remembrance, often taking on a special appreciation for the invisible world. They excel in the Abilities of Linguistics, Lore, Occult, Stealth and Thrown.
The Great Curse of the Prayer Aspect manifests as a ghostly disdain for the present and future in appreciation of the past. They prefer to engage in elaborate rituals of consecration and appreciation before feeding on their prey, taking pleasure in the sacred energy their actions infuse into the blood. Left alone they are often withdraw into ritual and contemplation, unable or unwilling to consider approaches that have not already been proven valuable by the ancestors. MAGIC OF THE BLOOD
Despite their parasitic state the Blood-dragon's are still Exalted, and thus they have access to Charms. The magic of the Blood-Dragon's is lesser than their Celestial cousins and tends to exist at approximately the same level as the Terrestrial Exalted. There are significant differences between the magic employed by the Blood-Dragons and their former brothers and sisters. They are slightly better at inflicting pain and harm, and much less suited for other pursuits except when they employ pain, fear and despair as their tools. Also while dragon-blooded Charms tend to manipulate outside elements, Blood-dragon magic tends to take violent control of their own bodies, often in grotesque or disturbing ways.
Dragon-blooded Charms tend to work best in groups, as the cooperative and synergistic nature of their magic aids them. The unborn do not gain this benefit, their magic is more parasitic, draining strength from those around them to supplement their own power. They are very good at driving wedges between people, and in turning an opponent's own strength against them. Like Terrestrial Exalt's the maximum dice-adder limit is the Blood-dragon's relevant Ability score plus any applicable specialities. They also gain the advantage of free reflexive Charm use without the need for a Combo. Finally some of the their Charms can force an opponent to re-roll a dicepool, and take the worse of the two results.
Blood-dragon animas grow at the same rate when spending Peripheral Essence as their Terrestrial brothers and sisters. They also experience Anima Flux (see Exalted: The Dragon-Blooded page 161). This damage is additive to the Ghost Flame anima power. In addition any Blood-dragon may spend 3 motes of Essence to grow a pair of simple blood-sucking fangs for the duration of the scene. These fangs are necessary for feeding and are the only way to regain Essence (short of Hearthstones) while inside Creation. Blood-dragon's do not regain Essence through respiration in Creation, but may do so while in the Underworld (see Exalted: The Abyssals page 25 for full details). Even if they can regain Essence in the Underworld, their Great Curse compels them to seek out fresh blood on an almost daily basis, so they spend most of their time away from the Underworld if they can help it. For full rules on feeding see Exalted: The Abyssal's page 136, the process of Blood-dragon feeding is identical to that of Abyssal feeding. The fangs a Blood-dragon produces are Spd -2, Acc +0, Dam +1L, Def -2 as they are slightly more dangerous than Abyssal fangs and they are optimized for the consumption of blood only. The unborn can not devour flesh, doing so without the aid of Charms leads only to intense nauseau followed by violent vomiting.
Like all Exalted supernatural martial arts are the birthright of the Blood- Dragons, as such they can learn any Martial Arts style of Charms with proper training and dedication. However for the most part the unborn are limited to the inferior Terrestrial level martial arts styles (such as Five Dragon Style and their own Blood Hydra Style). It takes a special focus to push the Blood- dragon into the level where they can gain access to Celestial level martial arts. For Dragon-blooded this is accomplished via intense training of the Immaculate Order through the paths of Spirit Mastery and the Five Glorious Dragon Paths. The methods of spirit mastery and those listed in the Exalted Players Guide would work for Blood-dragon's but the need for tutors make these unavailable under most circumstances. The Pharoah believes there is another method to open the unborn up to the ability to channel Celestial level martial arts.
The young unborn must undergo a dangerous pilgrimage through the Labyrinth to the tombs of the dead Neverborn. There he can swear fealty to them and sacrifice his name and Destiny to the void, allowing them to be consumed for all eternity. In return the Blood-dragon gains the blessings of the Neverborn, opening up his soul to the energies of Celestial Martial Arts. of course, only a fraction of those who come before the Neverborn for this treatment are even noticed by the undead things (one could wait centuries in their maddening presence without attracting their notice) and many of them will, depending on their mood at the time, be just as likely to consume or destroy the Blood-dragon as gift them with a dark miracle. The best path to this process is to seek out The Unrighteous Pharaoh Who Dwells in Silence and pledge yourself to her service. She may then anoint you in her dark religion and serve as an intermediary with the dead Primordials, greatly increasing the chances of this process succeeding. Most of those who receive this instruction will be taught Hungry Ghost Style or Ivory Horde Style.
(Mechanically the character must choose a new name, becomes a "Being Outside Fate" and gains the Whispers background of at least one dot and often much higher.)
The final noteworthy nature of the Blood-dragon's magic is that they have no access to Sorcery at all. Their divine spark has been irreparably damaged by the Pharaoh's ministrations and they no longer have the grasp on reality. However this has been replaced with a taint of death that gives them access to Necromancy, at least up to the Shadowlands Circle. THE GREAT CURSE
The Pharaoh did her homework when she created the Blood-dragons. Her liaisons with the captive Yozis and her study of the Neverborn revealed the existence and nature of the Great Curse. When she forged her weapon against the Terrestrial Exalted, she manipulated the nature of the Curse itself to further her own ends.
The basic reality of all Blood-dragons is that to them blood is life. It is the only source of true sustenance they can enjoy. They crave it in their every waking moment, and their nightmares always involve blood in some way. They literally can't live without it. And they know that what waits them at death is not reincarnation and the release of Lethe, it is the harsh finality of Oblivion. The source of this hunger is the Exalt's lower soul, which has been bound into their flesh by the Exaltation. While not sentient in any sense of the word it does hunger, endlessly, and the magic of the Pharaoh has given its hunger a focus on blood. The Blood-dragons can survive on the blood of lesser mammals for a time, but such blood tastes weak and flavorless to them and does little to slack their needs. When feeding on human beings, the Exalt must succeed at a Temperance roll if he wishes to avoid draining the victim dry for some reason.
Blood-dragons who go more than twenty-four hours without feeding on the blood of a living human being (as little as one Health Levels worth will do) will automatically lose one point of Temporary Willpower. If the Blood-dragon ever falls to zero Temporary Willpower for any reason then they enter a feeding frenzy called "The Riot of the Blood". In this state they will seek out a victim and attack and drain them dry as quickly as possible, with some variation in how they accomplish this based on their Aspect (see above). Once they have sated this thirst they will continue to be ruled by the Great Curse for a number of hours equal to their highest rated Virtue, often engaging in bizarre or self- destructive behavior during this time. It is also the Great Curse which ensures the spread of the contagion of the Blood-dragons. While under the Great Curse the Exalt must succeed at a Temperance roll to avoid attempting to transform any victim they drain into another Blood-dragon. GHOULS
Not everyone who the Blood-dragons attempt to turn with the Black Embrace will Exalt as a one of them. Most of those have blood to thin with common mortal strains to receive the blessing of perpetual death. Those who do not turn become the cursed Ghouls.
A Ghoul is formed when the blood magic fails to bind the higher soul to the body of a potential Blood-dragon, preventing the Exalted spark from manifesting. However the magic does permanently bind the lower soul to the body of the victim, allowing it to rise at the next sunset as a Ghoul. Ghouls can be likened in many ways to Hungry Ghosts and in fact tend to act like them in most respects. They lack many of the weaknesses of the more common Hungry Ghosts.
First off, a Ghoul is material, existing as a form of walking dead. They remain material all day and night, and need not rest for any period of time. Since they are constantly trapped in their decaying corpse, they need not fear being destroyed by the light of the sun. However they still instinctively fear sunrise and unless compelled to by magic or threats, will flee to the darkest place they can find at dawn. The ghoul has access to a greater degree of intelligence than an average Hungry Ghost, but this is balanced out by their insatiable thirst for human blood. They can and often do cross lines of salt and germinated grain. Ghouls are also slightly easier to control than hungry ghosts. A created ghoul is loyal to its creator on an instinctive animal level. As long as it is kept well fed and not treated overly crudely it will serve loyally in any number of manners. Magic that effects Hungry Ghosts (specifically the Arcanoi designed to do so) has no effect on Ghouls.
Many ghouls are equipped with weapons and armor for combat, and they can be trained in the use of modern warfare tactics.
Typical Fighting Ghoul Attributes: Strength 4, Dexterity 3, Stamina 4, Charisma 1, Manipulation 1, Appearance 0, Perception 3, Intelligence 1, Wits 4 Virtues: Compassion 1, Conviction 2, Temperance 2, Valor 3 Abilities: Athletics 3, Awareness 2, Brawl 4, Dodge 1, Larceny 2, Melee 3 Survival 3 Powers: Aura-Reading Technique, Delicious Essence Scent, Essence Devouring Ghost Touch, Ravening Life-Force Hunger, Blood-Drinking Thirst Base Initiative: 7 Attack: Claw: Speed 7, Accuracy 7, Damage 4L, Defense 7 Bite: Speed 5, Accuracy 5, Damage 7L, Defense 5 Sword: Speed 7, Accuracy 7, Damage 6L, Defense 7 Dodge Pool: 4 Soak: 6L/6B (Flesh + Breastplate) Willpower: 5 Health Levels: -0/-1/-1/-2/-2/-4/incap Essence: 2 Essence Pool: 51 Other Notes: Often an Extra. In this, I believe the "Pharaoh" would be... *gulps* Lilith. Why? Look... HISTORY
The Unrighteous Pharaoh Who Dwells in Silence is a deathlord that has been considered for centuries to be a minor power among the servants of the Neverborn. Once a powerful Eclipse Caste Exalted the woman who would become the Pharaoh was known for never dwelling in the same household for more than one night, leaving a string of diplomatic and sexual victories in her wake that were considered legendary in a time of living legends. What few in those days do not know is that this woman also kept her time in more dangerous courts. Some days she spent lounging under the mad green sun of Malfeas, other she spent walking the twisted halls of the Labyrinth listening intently to the whispers which rose up from the anything-but-empty funeral caverns beneath her.
When she was still alive she was taught forbidden secrets by those who she made diplomacy with, and she used those secrets to enhance her power and delight in the Old Realm. Yet she was never foolish enough to sell her soul to these dark powers. Though they offered her blandishments and pleasures and powers even greater she refused them. Then came the Usurpation. The Pharaoh was caught alone by a horde of dragon-bloods and slaughtered like a caged animal. In this moment of death a new hatred was born that has survived and grown ever since. The only goal the Pharaoh has now is to take her revenge on the ancestors of those who destroyed her in life, although over the millennia she has forgotten much of what she was.
The Pharaoh hesitated not at all when approached by the Neverborn and gladly gave herself over to their dark works. When she emerged in the Underworld she created for herself a magnificent pyramid of black jade in one of the major demesnes of the dark land. Then she set herself apart from her fellows. All overtures of alliance were ignored. All attempts at disturbance were met with bizarre and undefeatable magic that repelled everything from supernatural assassins to legions of dead souls with alacrity and overwhelming power. Since the Pharaoh showed no signs of interest in expanding her power beyond her black manse, the other Deathlords began to ignore her.
The Pharaoh appeared only twice among her "allies". Once was when the thirteen gathered to unleash the Great Contagion upon the world above. Even then she only contributed the minimum magical energy necessary for the rituals of contamination that would lead to the destruction of much of Creation. Afterwards she returned to her lonely studies. While the other Deathlords fought over what scraps of power could be gathered in Stygia or the nascent Shadowlands of creation the Pharaoh remained silent and unseen.
Unknown to anyone but herself and those she parleyed with the Pharaoh was not quiescent during the long centuries. Instead she continued her task as a diplomat, serving as an emissary between the Neverborn and their cousins the Yozis. She trafficked what few exchanges were necessary between them. And during this time she continued to glean information from them both, learning the secrets of death and corruption. Her silent counsel hatched a plan among the Neverborn, a plan to learn what the Yozis knew of Essences. So it was that a plan was hatched that would lead to the eventual releases of the Solar Exalted and the creation of their dark reflections, the Abyssals.
And while the Pharaoh carried messages back and forth as necessary she learned herself the secrets that her undying masters wished to learn, and her smile was secret and unseen. While the twelve other Deathlords conspired to break free their former souls form the Jade Prison the Pharaoh retreated once again to her black manse. What did she care about the Solar Exalted? They had not been the cause of her downfall. Her special hatred was for the dragon-blooded. Her special intent was to destroy her hated enemies in the most vicious and ironic manner she could.
Last year she completed her rituals and studies and the first of her new servants was reborn.
DESCRIPTION
The Unrighteous Pharaoh Who Dwells In Silence does not strike an imposing or otherworldly figure. She appears small and timid to those who meet her. Her manner is almost childish, and with her size and undeveloped physique those who see her have often had trouble believing she is so much as twelve, much less over three-thousand years old. In her black basalt throne she is dwarfed by the scale of the manse within which she dwells. She wears clothing in somber hues that are perhaps one size to large for her and hang limply across her frame. Her large soulful eyes appear filled with an innocence and joy at most times, but can take on a vast unspeakable wrath if she is ever in the presence of a Terrestrial Exalt. She does not often speak, but is capable of it. She speaks in a low whisper but trying to remember her voice is as hopeless as trying to remember the moment of one's birth.
She never deigns to engage in physical combat, though those her underestimate her will find her command of ancient styles of martial arts thought lost in the First Age is both wide and deep. She prefers to rely on sorcery and necromancy to fulfill her needs, summoning what few servants she thinks will be necessary to deal with any minor annoyance that gets between her and her goals. Many bound First and Second Circle demons do her bidding in Creation, seeking out lone Dragon-blood's and dragging them alive to her hidden laboratories.
The Pharaoh has no large forces that she commands in the Underworld. She alone among the Thirteen Deathlords has no palace in Stygia, and has never bothered to forge an alliance or develop a rivalry with one of her fellows. To her mind such pursuits as the other Deathlord's engage in are irrelevant to her goals and ambitions. Her only notable power base is her black manse, built in the Underworld's analogue to the city of Gem. This huge structure has no name, and those who look upon its impossible geometry can never remember what exactly it was they saw. Walking through the dusty corridors is like walking in the aftermath of the end of Creation, and those who do so for long will find themselves slowly driven mad by the absolute lack of noise except for ones they themselves create. At the apex of the manse are the Pharaoh's experimentation chambers and collection of lost lore. The Pharaoh has declared herself the keeper of all secrets that have been forgotten and as such she has a massive library of First Age (and even older) lore that can not be found anywhere else. This treasure trove is guarded by bound demons and necromantic constructs of immense power. No ghosts walk these halls, no Abyssal Exalted has ever seen them. Few who enter the dark building ever leave again.
In creation the existence of the Pharaoh is something not even the most skilled savant of death suspects. While it is known the Terrestrial Exalts who come to the area of Gem have a tendency to disappear or be attacked by demons more often than perhaps in other places, nobody suspects that those who vanish disappear into small Shadowlands scattered across the volcanic mountain range. Even fewer suspect that many of those who vanished are about to return to Creation, or what horrors they will bring in their wake. I believe she may be the one who created The Blood-dragons.
|
|
|
Post by Mistress Grim on Jul 12, 2010 18:59:29 GMT -5
Blood Dragons, I checked..
Are of their own species and kind.. Yes, there are different breeds of dragons, we know this... However, Blood-Dragons are a different kind of dragon all together.
They are as of Darren read..
They are considered to be monsters, even by other dragons.. And are the most feared and revered of their species. Red dragons are usually only male... Which sometimes, when breeding, can create "ghouls", monsterous half-breeds, if the blood in their veins didn't transfuse right.
In my opinion, they are much worse than The Spartans in the movie 300 when it comes to bloodshed. Way worse. And you only need so little of them to take down a large army. They are violent, stubborn, and have a very, very, very terrifying temper. Only their mates can calm them down.
Blood Dragons were created by Lilith, but she cursed them to their fall, their demise. She betrayed them, her own frightening creations.
Toby is the only one left and he's the prince. Blood Dragons have their own kingdom do to the fact of how feared they are and that they are of their own kind. They are very powerful dragons. They had to be cursed to die in order to die out the way they did. Blood Dragons are very despised creatures. They had many enemies and it was their enemies who destroyed them. They lived in a dark world, much darker than that of Hell.. If that can easily be believed. They are also very gifted in magicks, especially with that of darker forces. They are your true dragons of The Underworld, which is actually a different place than Hell. Hell is where the wicked go to be punished. The Underworld isn't. The Underworld is where Lilith dwells.
Toby's Kingdom is called "The Underground"... It's a starkling allusive reference to the term "Underworld". His kingdom is very beautiful, though.. It is filled with magic, very mystical forests and such... And he lives a dark castle, a castle which is made out of crystal. His forests and lands are filled with all kinds of things, both wonderful and horrid. That forest can be very, very frightening. Very spooky, very eerie.. Yet, you can feel the magic in the air. And there are all sorts of creatures that live there... Including the very cursed ones, the goblins, the orcs, the werewolves (who are permanently stuck as wolves), etc...
It's a world that is very well hidden.. There's a gorgeous cave that leads to it.. But only a chosen few can find it. And once inside, you cannot leave less the king of that world allows you to.
|
|
|
Post by Mistress Grim on Jul 12, 2010 19:00:39 GMT -5
Dear God, this song fits Toby: www.youtube.com/watch?v=_pnMyeTNofYHow Soon is Now. Combine those three dragons and you get his form.. His scales are as spikey as the one in fthe middle. He's got the head, the tail, and the blades/spikes on his back like the one on the bottom. His wings are HUGE. They have very sharp horns or spikes where the digit points/areas should be. And he has the glow of the eyes and mouth like the one on the top. Even his notrils.. It's like fire or something is burning inside of him, like a Jack-O-Lantern. And he breathes fire, his breath is really, really hot. Honestly, he looks the picture of the dragon you'd think would picture/symbolise/be the devil.. He has dark red scales, like blood. I don't know why people think Black Dragons are so bad.. Then again... Red Dragons are the worst, they are creatures of the Underworld.. Bloods are THE dragons of The Underworld. A Black Dragon is technically the Oposite of a White Dragon (Pearl). Black is Yin, while White is Yang. Ode is Yang. Naraku/Keiji is Yin.. Yang is positive. Yin is negative. But that doesn't make Naraku all that bad. Sure, Ode is good luck while Naraku is bad luck.. But damn. You can't help what you are. And both are very magical beasts. Tobias' dragon form looks bloody evil... Like in those tales of terrible dragons, the wicked ones...
|
|
|
Post by Mistress Grim on Jul 12, 2010 19:01:38 GMT -5
Hmm.. I checked in the future..a bit.. Cadence and Darren are adorable together to say the least.. xD lol ..But Adelaide is a bit of a day dreamer.. She doesn't pay attention in school much.. She daydreams, reads her books, and such..and when she's not doing that, she goes frollicing amongs the flowers and in the forests.. People seem to tell her to get her head out of the clouds, to be more realistic and find herself a nice suitable dragon male for a mate.. But she doesn't want any of the ones who try to be her suiters, nor does she want a convential life, she wants to freely frollick in the woods, go on adventures and explore wonders or some new magical world.. She is one weird girl.. She talks to the nymphs, the faires, and the flowers.. And I see she also talks to Father Time, almost as much as her mother.. He pops in from time to time.. Adelaide is very close to her mother as Cadence is close to her father.. Cadence is a daddy's girl, lol. Adelaide has even her mother's hair, and not just being red.. lol Poor girl. She's a hopeless romantic, I see.. Prolly gets it from her mom the most.. That and her father, but mostly mother.. Gena made fairies for Chloe in this universe, too, I see.. Yes. And I found Toby.. Yes.. But I don't think you'll like it..apparently.. he was set free..perhaps years ago before she finds him.. God, it takes an awful while.. ...He apparently got free when she was around 14, but he didn't go looking for her.. No.. He, instead, made a very special place, like somewhere in a deep and mystical forest..like you go through this beautiful cave to get to it, but..it starts getting scary..and dark..past there.. He's made himself a castle and it's dark and scary looking, gothic.. I wonder if Toby was a Prince or something.. And he's scary. He has such a scary temper. Very. It like gets the best of him and he's stubborn as hell..he's red, alright..a dark red..it's pretty, but it does remind you of blood.. And when she meets him, he's not at all friendly.. Here's the frightening part of how she meets him, too.. Apparently Chloe grows flowers she likes to sell.. So, she wonders off, while Naraku tends to business in Hell.. The cave, unfornately, cuts off all outside connection..it's like you've stepped into another world..or something.. Anyway, she made a wrong turn, I believe.. the horses took her down there, she might have thought it was a short cut or got lost. I do not know. But that place is scary, spooky.. I think there are monsters in those woods.. Because Chloe gets attacked, but goes to take refuge in that castle she found, having no choice, since she did have to lock those spooky big gates to keep those things with sharp teeth and claws away from her.. And it's raining. Pouring. I know, because of the fairies. And it's a coooold rain, makes you sick. So, she goes inside, because we know how she is and how she can be brave.. Oi.. Oi. Apparently, someone doesn't like strangers and locks her up for it. And guess who did it.. He is SO scary.. How Chloe even found that cave and got into that world, I dunno..because not many people do..it's like it only allows..chosen people or something..because once you are there, you can't get out unless Toby lets you free and you can leave.. It's scary.. And there's no way to find that cave less you are meant to find it.. Somehow, though, Adelaide finds it, I guess mostly because of the fairies.. Oddly enough, they came to her first.. I guess because she was the first person they saw that was outside..she was playing in the flower fields, humming and singing to herself... The fairies brought the flying horses, too.. They don't always have to fly...they can gallop on all fours...and it's like their hooves have fire in them... I think those..monsters are some sort of..bad dragons..not gods..just dragons..who aren't at all friendly.. Adelaide fortunately doesn't bump into them.. and it's not raining anymore.. I am guessing people who wish to live either stay in the dungeons or become servants.. Chloe was put in the dungeon, which isn't below ground, but in a tower..that castle is neat, it's black and made out of crystal.. Toby has long, wild, black hair..and he's..dark..really dark..and angry..and scary..and has a terrible temper..has no patience, as I can see...is very stubborn, it's like talking to a brick wall.. And he can be very violent.. And it's hard to get ahold of him.. AUGH. I am going by..people's..eyes..what they see.. However, from the fairies eyes, he looks like a monster.. like he did when Chloe and Naraku found him..he looks..well..there's his scales I see..and a tail..like almost a human sized dragon, because he's still relatively huge, tall and strong..with hair..and can stand on two legs...he has some scary eyes They shine red, yet look like fire.. o__o;;; Dear god, he looks like he's from hell itself.. ..I don't know why he looks that way.. He snarls and growls a lot and from peeking into some of the "servants" heads, he seems to view people to all be the same.. Like they can't be trusted, dragon or not. These people look..to be enchanted or something, like they are these..creatures you see in fantasy books.. The trees move and talk in his little..neck of the world.. It's..creepy.. It's all creepy.. It's totally a different world over there where he lives.. And he seems to see outside of his world, whatever he wishes to see out of crystal balls.. ..He may..be cursed.. or something. Who did THAT?! He seemed normal before he awoken and afterwards.. But he was quite of an angry, rude boy who seemed mad at the world and very dark.. And Adeliade is like her mom..she's naturally sweet..yet has a temper of a red head if you cross her or push the wrong buttons..and she is brave, even when she's scared.. Despite growing up in hell..that forest is enough to scare anyone. She is also naturally curious and will walk into danger because of it. OHHH shiiit! No worse than dragons! ..thought there are dragons there... But there's Orks and goblins! SHIT! That's what is in those woods! The very monsterous and ugly creatures who will tear your flesh off your bones! HOLY CRAP! ... There's elves that live in that castle, too.. It's like everyone who's dared to tresspass has been forced to live in a permanent hell..like they are just as cursed as..Toby is..they can't leave.. And he won't let anyone go.. His heart is too hardened for that.. Yet oddly, like I said, it's like only chosen people, a select few who have found that place ever.. It's even well hidden from the gods. You just.. you can't sense or find it anywhere and once you walk into that land, all connect to the outter world is lost.. It's bad. REAL BAD. It's so bad, that if you escaped somehow, or he did let you free, no one would ever believe you...because there's no proof of it's existence.. Regardless of it's appearance, it's a very mystical world.. Dark, but very mystical, it seems to have it's own aura of magic.. Still very creepy, though.
Hmmm.. Before any of that happens... I see she has trouble with males hitting on her and trying to get her to mate with them...especially one.. Augh.. I can't stand him myself and I hardly know him! Ewww! He is so..old fashioned, yet when others meet him, he seems to be a charmer.. >__< He's a jerk! And he won't give up on trying to get her to be his.. *snorts* He's...very...egotistical, very vain.. *rolls eyes* It seems a lot of females like him.. And he is quite popular.. OMG. Naraku! NO! Why would you think that this guy should be Adeliade's mate?! NOOOOOOOOOOO! I don't care! She couldn't change him if she wanted to! He's a prick! AUGH. And don't you DARE settle for him because you think she may never have someone if she doesn't mate with him! >__<
Anyway.. As a child.. Like her siblings, she was friends with Ophelia, who is one of her closest friends.. And there is also Bats and Koyla's children, too..
Darren reminds me of Naraku, how he is now, I mean.. Not how he used to be.. Darren is dark, but sweet.. It's cute, really.. He likes doing nice things for Cadence and being with Cadence and around Cadence... He's obsessed with Cadence.. LOL He buys her a nice dark purple, almost black broach.. I am trying to see what it looks like.. Some kind of flower.. A dark looking flower.. I think it's a black rose, really.. No, it's not a broach.. it's something you put in your hair.. like a barrette.. Awww. That's niiice. He's such a sweety, really.
...Unlike Tobias who scares the meh-geebies out of meeee.
----
I know that he looks scary and seems scary and all this proves that he is scary. He's just...been angry and alone for so long. He needs time. He will grow to love Adelaide.
Its just going to have to take time. The Reds are by far the scariest dragons there are. Dangerous and violent. And their mates are the only reason, if they are talking to someone that has made them angry, that they will not kill that person they are talking to. Reds are always males too. He is a brave boy. Braver than you think.
I'm looking too now. Ive got a good firm hold on him! He's watching Adelaide, He recognizes her as his mate. He is scary.
He pretty much figured that he didn't have a mate and now seeing her he's realized why the SO put him to sleep. He does growl and snarl because of what his servants think about him and talk about him behind his back. He's very violent and very cruel. His true human looking form is cursed. He has to earn love to be changed back. I guess it was Lilith's idea of a joke when he ran into her. She did that and not even the SO can fix it.
So he is a dragon form. He walks on two legs but is very dangerous even more so than Naraku. He's strong and is loyal to the Dragon King, Samael, and the SO's. He doesn't go out and about though. He stays in that cave in his crystal castle. Its truly beautiful there. But dark and scary. He tries his best not to hurt anyone but when they piss him off he's so stubborn and gets violent.
He is easily pissed off. And no he wasn't friendly with Adelaide when she met him he snarled and growled at her before he put her up in that tower.
He's watching her though wondering. "How could such a delicate little thing, so small and pretty, ever love a monster like me?" He's a very proud man. Very proud. He isn't egotistical though. No maybe a little cynical and morbid but he doesn't have a big ego.
He does watch with those crystal balls. He's like Jareth with those. Its his only way to look at the outside world. He feels like a monster and stays in his side of the castle and looks at the things he had gotten for the mate he thought he would never have. Pretty dresses soft shoes jewelry and such. Then Lilith did what she did. His heard it hardened but not to he point that he wouldn't let anyone in.
He wants to love and trust, but who...could love a monsterman...who could ever love a beast....He's so alone it makes me sad. When he is alone he becomes this creature of great sadness, he doesn't cry but you can see it there. He's lonely and because of the distrust of everyone..
Ashamed of his monstrous form. Toby concealed himself in the castle. If he could learn to love another, and earn their love in return. Then the spell would be broken. If not, he would remain a beast, a monster for all time.
As the years past's he fell into despair and lost all hope.
Everyone has judged him! Its not fair! He deserves better. He deserves to be loved! Adelaide can do that. She can save him from the empty darkness and deep sorrow he has within his soul and heart. He needs love and happiness and joy to fill his life again! He's not truly a monster...Its...just how he looks and what people expect of him!
He's a good man....he will be true to Adelaide and love her before anything else. Put her above everything even his own life. If his last breathe would save her he would use it to tell her he loved her then die so she could live!! Everyone makes him out to be a monster because of his attitude and looks.
Its like that William Shakespeare quote. “If you prick us, do we not bleed? if you tickle us, do we not laugh? if you poison us, do we not die? and if you wrong us, shall we not revenge? If we are like you in the rest, we will resemble you in that”
He is just like everything else just differently shaped. He is a dragon. In heart, mind, spirit, form, soul, But if everyone treats you as a monster you will start to become like one. Like the monsters that thusly name you so. He is just a man....and those that have named him a monster are truly those who cannot see past the pain and humiliation he has been through, the form he is confined to. Who cannot see the man inside the beast.
And thats what he is...he is a man. A cursed man, a man of pain and sorrow and distrust of anyone. If you had been picked on and told that you were a monster just because of your looks wouldn't you be angry.
He deserves better!
I just hope that Adelaide cans see through the form to see the man inside......I know she can.....I know she can..
|
|